
It goes without saying that this is extremely expensive and unprofitable. So you have enough time to erect walls, build barracks and recruit soldiers. They kindly announce themselves a long time in advance.

Again and again the settlements are attacked by hordes of barbarians. The most pious cannot settle there in peace if the wicked barbarians do not like it. Ultimately, it is important to achieve a score that depends on the scenario in the five core areas of culture, security, prosperity, favor and population. Here you can find out whether there are enough workers, how much wages they receive, what Rome is currently demanding as tribute payment and … and … and … Fortunately, all this information appears in plain text and saves the player from having to confuse icons. They keep you up to date on all important areas of Roman life. There are twelve advisors so that you don’t lose track of the fast growing city. Another does not take anything, but offers weapons for sale. One of them buys iron and wood and supplies clothes for them. Therefore one can trade with other provinces. Merchant ships from neighboring provinces deliver urgently needed goodsīut there are always goods that cannot be grown or manufactured in your own city. They are the only population group that does not work, but they pay taxes for it. And the very rich want to live in posh villas on the outskirts (or at least far away from the plebs and industrial establishments) and demand entertainment in the form of theaters, gladiator fights or horse races. The demands range from food of more than one kind to luxury goods and medical care. Oh yes, a school and library shouldn’t be missing either.
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Instead, the gentlemen long for more spacious houses plus fountains and their own bathing house. Of course, he doesn’t want to live next to the plebeians. There is a lack of trained workers, the middle class. But with workers alone, you don’t build a functioning city. For this you need a clay pit plus pottery.įrom then on you have a little time to watch how people come into town, settle down and go about their day’s work. It becomes similarly complex with pottery. The fibers are transformed into a more or less fashionable wardrobe in a clothing factory. In order to get clothing, you first need wool that comes from sheep.

And already at least the supply of food is secured, if you have also built a granary. So wheat and vegetable fields are quickly planted, farms built on which the plebeians hire themselves out as harvest workers. Because the markets have to be supplied from somewhere. Wait a minute: there’s still something missing. Now a quick market for food and one for pottery and clothing are flanged to the next intersection and the bustling city life takes its course. They are satisfied with modest dwellings, a hastily built well is enough for them to supply water. This is the starting point for building a few houses. At most a river or a few hills stand in the way and there is a first road. The fire brigade from the prefectures automatically extinguishes fires.Īt the beginning the card is empty. If you lose the emperor’s benevolence, he sends troops over and you are relieved of your position as governor. If you don’t want to lose its favor, you can quickly deliver the quantities of goods that are demanded again and again and avoid going into the red as much as possible. Because virtual Rome lurks in the background, in other words Caesar himself.

This is not a little work, after all, it is important to ensure the entire supply of food and goods. The gameplay is still the same: You have to create an entire city. It is now even more attractive, shines with dashing 3D graphics – and complete lack of innovation. But back to Caesar, more precisely Caesar IV. But people like Simon Bradbury, who created the similarly structured Stronghold series, have not strayed far from the genre. Okay, some of the original impressions team is no longer there. It doesn’t matter whether it is set in ancient Rome, Egypt (Pharaoh) or Greece (Zeus). Because for the last 13 years they have been developing nothing but the same program over and over again. When asked “What are you most afraid of?”, Some game developers answer: “Before such a great success that I can only make successors to the same game afterwards.” It is probably exactly the same for the Caesar makers.
